We see...
A darkened arena. A single spotlight reveals the Notre Dame Men’s Basketball Team. Pregame. On the bench. Waiting.
A faint buzz gives way to a low rumble. The magic begins to boil. The monogram, the fans, the team generate the power. The power to defy the odds. The energy to rise above what critics predict.
One by one as players rise from the bench, they also rise from the floor—weightless.
In flight above the rim; their feet, the ball, the monogram, even their jerseys are weightless in this hyper-real, zero-gravity world where they rule the boards. Where we, the Notre Dame family, become one.
And we all defy gravity, when we…
RISE TOGETHER.
Frames for Mood, Concept, Color, Style, etc.
Frames for Mood, Concept, Color, Style, etc.
Links to reference material to help visualize pace, tone, theme, style, etc.
Links to reference material to help visualize pace, tone, theme, style, etc.
We like some of the transitions that fit the gravity theme. Also, note the moment when the team is lined up and rises slowly off the floor. We hope to take this concept to another level.
Ad Sports TV - Basketball by FRAME. This one is obvious.
Ad Sports TV - Fencing by Anders Schroder. We love the camera work here and the edit. Disregard the hyper-real setting under a metro overpass at night. The jump sequence at :08—the super slow-mo, speed ramping, ultra sharp, and maybe even the particles are all things we love for our concept.
Camera and Light Plot
GREEN SCREEN - SET 5 - Studio 1 Martin Media Center
3:00 - Load in and Set up Studio 1
Bush, Jasmine, Joey
Set 5 “Green Screen” lighting design: see Nate Bush and/or Brock Raum.
6:00 - Roll Cameras
Director: Bush
Camera: Joey
Camera/Cards: Indi
Prompter: Conrad Palor
Grip/Stage Hand: Ryan DeStefano, Maya Puterbaugh, Lane Davison
Student Escort/Cards: Andrew
Student Escort: Analee (Marketing)
Cards/Misc.: Jerrod
Misc Assistance: Brock, Kevin
9:00 - Strike Set
ARENA - SET 1, 2, 2.b, 3, & 4 - Joyce Center Purcell Pavilion
2:00 - Load in and set up (lighting/grip truck arrives at 2pm setup to begin shortly after).
Crew as available: Jasmine, Zach, Indi, Jon, Derek, Tony, Kevin, Robert, Jerrod, Brock, Adam, Melqui, Cody, Indi
Set 1 “Bench Rising” lighting design: see Jon Cotton.
Set 2 “Hoop Magic” lighting design: see Cody Baker.
Set 3 “Monogram Hero”: cannot setup until after Set 2 is finished filming. See Derek Coleman for design plan.
Set 4 “Videoboard Hero” lighting design: see Jon Cotton and Derek Coleman.
6:00 - Roll Cameras: Set 1 “Bench Rising”
Director: Jon Cotton and Derek Coleman
Camera: Melqui, Robert
6:25 - Set 2: “Hoop Magic”
Director: Tony Simeone / Jon Cotton
DP (lighting design): Cody Baker
Camera: Zach Dudka, Cody Baker
6:45 - Split up players to Set 2.b, 3, 4, and 5.
Set 2.b: “SFX - fast dolly on feet”
Cast: Junior Point Guard, TJ Gibbs
Director: Jon Cotton / Cody Baker
Camera: Phantom operator or ?
Grip: ?
Set 3: “Monogram Hero”
Director: Tony Simeone / Jon Cotton
DP (Lighting design): Jon Cotton
Camera: Zach Dudka, Cody Baker
Set 4: “Videoboard Hero”
Director: Derek Coleman
DP (lighting design): Derek/Jon
Camera: Robert, Melqui, Indi
Set 5: “Green Screen” in Studio 1 in MMC
Director: Nathan Bush
Camera: Joey
Camera/Cards: Indi
Prompter: Student
Student Escort/Cards: Andrew
Student Escort: Analee (Marketing)
Cards/Grip: Jerrod
Misc Assistance: Brock
Misc Assistance: Kevin
9:00 - Strike set.
Mock Player Intro
Sit down for levitation effect
Standing levitation effect (option)
Close up macro of jersey rising sfx shot (fishing line?) - amira 120fps
Close up macro of shoelaces rising from floor (reverse slow mo shot dropping laces into frame) - amira 120fps
Close up macro of popcorn rising off the floor and/or flying in mid air - phantom 1000fps
SFX Dunk - to rim. ALL 13 PLAYERS. Each player gets 2 attempts.
SFX Long Dunk - ONE OR TWO PLAYERS ONLY. take off from free throw line (pretend to dunk).
*Jump Shot - long - THREE OR FOUR PLAYERS ONLY. top of key (all from same spot)
*Jumper - short - TWO OR THREE PLAYERS ONLY. From random spots (idea is to get several players jumper from different spots for composite sfx)
*If time allows
Mug
Hero
Tough
Slap Ball
Jersey
Mug
Dribble (match frame)
Catch pass (match frame)
Catch and shoot (match frame)
Catch and Dribble (match frame)
Pass Off screen
Shoot off screen
Dribble out of screen
Ball handling tricks
Dancing
Flex with ball
Flex without ball
Walking through Quasars
Headshot poses
Stare
Toss ball
flex
Hold ball
Celebrations